View Full Version : ship in storm

05-02-2005, 01:59 PM
Here are two pics of a short book we worked on last year, first it was supposed to be a short movie but I don’t really know how to get waves like that in Lightwave.
We wanted to send it to clients for self promotion (happy new year…),
but after the Asian Tsunami we cancelled the whole thing.
The only 3D part is the ship, the rest is mostly photoshop, I will post a few more pictures later…



Hope you like it, comments and critiques are welcome.

btw, on the first picture, the strange looking tilling in the background is the structure of the paper we used, so no it’s not an error…

05-03-2005, 12:15 AM
Are those real waves & clouds or did you paint them in PS?

The bottom one is very good with the driving rain.

Nice work.


05-03-2005, 10:34 AM
Nice 2D rain/water !!!

05-03-2005, 05:30 PM
Looking good. Waves are very doable in LightWave. I build ocean scenes all-the-time (I work for a US Navy contractor). I use a variety of techniques depending on the scenes. Attached are two images that illustrate the approach I'd use for your scene. I simplified the atmosphere and surfaces so you can better see the structure. I also had to bump up the texture values because you're in some rough seas : )

It's basically a big mesh (sometimes a huge sphere) that I displace to create the swells. Once the scene is roughed in, it's pretty straight forward. There's an excellent article on the making of "A Perfect Storm" in a Maya book. I also came across some tutorials that really helped me. If you'd like, I'll try and track them down.

Buoyancy, wake displacement, splash collisions, undercurrents a bit more involved, but manageable in LightWave (out-of-the-box). Keep on going!

05-04-2005, 02:01 AM
Hey that's excellent water! Any chance of seeing a short animation? Even better, a tutorial would be brilliant.


05-04-2005, 08:17 AM
Thanks for the feedback...

@ Andy

Nice waves you got there, but I still don’t belive that you can animate a scene like that, the foam isn’t the big problem, you could realize it with a “few” gradients, but my computer couldn’t handle a particle madness like that.

Will work on that scene some day, maybe with thousands of layers and a good compositing, some real “splash” footage filmed for a greenscreen, then it could work.
That's what they did in "A Perfect Storm," if I remember right, also the scenes in that movie where pretty "dark", but they sure looked great.
If you could track down the tutorials you mentioned would be nice.

Here are a few more layers.





and also a short animation of a ocean surface (http://www.robinson-steinke.de/movies/watersetup03.mov) (my first lw work ever back in 2000).

05-04-2005, 05:54 PM
You're welcome Robinson,
Here's a few clips that have some animated water. The last one has some swells similar to your illustrations. I really had to ramp-up the displacement to match to match yours. The textures lost some of their proportion, but you'll get the idea.

There are no particles for the waves in any of the clips. The big waves rendered in about 90 seconds per frame on Dual 2.8 Xeons. If particles get out-of-hand, I render with multiple passes or use 2D particles in post.

The ship wake is just a image map that I drew in Photoshop. I did those waves the same way you did in yours. I usually can't afford fancy particles either. But you can get a reasonably good waves without them. Optimizing underwater scenes with volumetric lighting can also be a challenge.

That tutorial I found is still there, at:

(Under Free Training!!)



05-04-2005, 06:16 PM
Well, I guess I can't attach a zipped mpg (or I don't know how). I'll put it up on another site I manage and email you the link. You too Adrian.

05-04-2005, 06:22 PM
Well, I guess I can't attach a zipped mpg (or I don't know how). I'll put it up on another site I manage and email you the link. You too Adrian.

i'm still awake (2:30 am).... you can send it to [email protected] and i can upload it to our ftp if anybody else is interessted...

btw if you are using icq,
i'm: 201-793-955