View Full Version : flesh movement and Motion Designer?

04-23-2003, 07:09 PM
I have a question. I have a rigged character with weight maps. I works fine as is. The character has chubby cheeks that i would like to have sway with head movement. So i was wondering, since the character has weight maps already attached would motion design work? Or would the weight maps and even a morph map over-ride the motion designed movement? How would i set it up?

The other part of my question is, does anyone know a good tutorial for skin settings? I have a pretty good understanding of the basics, but tweaking the settings is a bit hard for me. It always seems to stretch and droop too much!

Thanks for your help!


04-23-2003, 07:24 PM
I typically go with the method that gives me the most control with the least amount of setup. I would apply some bones into each cheek and use follower (or something similar) with some delay to give the cheeks some lag. You could also try FIs_Lag which is like intertia but recognizes bones.