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Nalyd
04-26-2005, 08:10 PM
I have just gotten into LW and I want to box model a characters face. I sort of know how to but I am not at all comfortable with it. Are there any good tutorials taht I can check out? Any information would be great.

-Dylan

dgon64
04-26-2005, 10:03 PM
Check Newtek's free tutorial page-there's a whole set of tutorials there including one which I personally learned from-it's a great lesson called Box Modeling a Head. Check it out along with the many other tuts available from many helpful forum members.

Surrealist.
04-26-2005, 10:43 PM
You'll find the tutorials by following Products/Lightwave 3D/Tutorials/Modeler

Also check out the video tutorial link on the same page. Proton has a few great tuts on modeling.

Also folow this link, Lary Shults has a great teaching style, there are some free Vid tuts on modeling a head as well as other stuff using the box modeling technigue:

http://www.3dtrainingonline.com/support/

Good Luck

Silkrooster
04-27-2005, 05:43 PM
Try this link. http://www.puffandlarkin.com/lightwave/tutorials/character_modelling/
Silk

Surrealist.
04-28-2005, 08:05 PM
Great link Silk,

It lead to this one wich I thought was pretty cool, a nice practical overview of the Modeling toolset and some great tips on organic modeling.

http://www.suture.net/tutorials/modeling/index.php

Which led this one for a another tut for modeling a head - haven't done this one yet but looks interesting:

http://www.secondreality.ch/tutorials/modelling/head.html

SplineGod
04-28-2005, 08:30 PM
Thanks Surrealist :)

Somone called my method "mask" modeling because I start with a single polygon and work into the details. I focus on the face first because thats the most important part of the head. I dont want the detail needed for the face to drive the detail in the rest of the head. Once the face is pretty well laid out I can easily get the rest of the head going. The technique is very simple and follows a more traditional style that you would find in most drawing books where you start with a simple primitive shape, layout the basic proportions and finally the details. Its pretty easy to follow.
Heres an example. Youll notice that the model pretty much follows the model sheet exactly.
http://www.3dtrainingonline.com/personal/tommy.jpg

Heres another head that used the exact same method.

http://www.splinegod.com/personal/gollum_render_test2.jpg

private
04-28-2005, 09:09 PM
This is a nice tutorial too....and free.

http://www.newtek.com/products/lightwave/tutorials/modeling/head/index.html

Surrealist.
04-28-2005, 10:40 PM
Thanks Surrealist :)

Somone called my method "mask" modeling because I start with a single polygon and work into the details. I focus on the face first because thats the most important part of the head. I dont want the detail needed for the face to drive the detail in the rest of the head.


You're welcome, Larry.

Yea, I thought that that technique was quite refreshing. I also found some other great gems on your site. One in particular is the concept of merging the adjacent four-point pollys. I don't know why I never thought of that. It really was a truning point for me in subpatch modeling. Validated again just recently on Colin's site.

Thank you and I Hope all is well.

SplineGod
04-28-2005, 11:02 PM
Thanks! Yes that works well for pushing those away from areas where you dont want them and reducing polys at the same time :)