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View Full Version : IK/FK Blending, half the way...



jeanphi
04-26-2005, 04:03 PM
IK/FK Blending could be an improvement of the actual "Full Time IK" / "non Full Time IK" workflow. We just need some more features:

1 On IK chains, when "full time IK" is OFF, add an option (FK Goal Snap) to allow goal to snap at the end of the chain while animating in FK (and create a key on this goal if auto "key create" is ON). This is not "keep Goal within Reach" as this will not occure when animating in IK.

2 When auto "key create" is ON and "full time IK" is ON or OFF, add an option to allow the auto creation of rotations keys on all bones in current IK chain while animating it with IK.

3 Add an "envelop" button to "full time IK".

With all this features we could have a real IK Blend on a single IK chain. Just a slider for each Ik chain and voila!

I send again this request to be sure it will not fall in an endless hole... :p

jeanphi
04-26-2005, 04:08 PM
If an "envelop" button for "full time IK" is impossible just an animatable toggle will be OK. :rolleyes:

GregMalick
04-26-2005, 05:40 PM
It's a good request...but until it's implemented you could try using this (http://home.hawaii.rr.com/protopsalti/applyIKFK.html)