View Full Version : a human man

04-24-2005, 06:17 PM
Hello ALl,

I dont usually post in the finished section but wanted to share with you my last finished model. I am rendering a turnaround of him right now and this is the first frame:


Cesar Montero
04-26-2005, 08:07 PM
Hey man! It came along nicely! Could you put us some final wireframes? It would be nice to see how you manage to control that polyflow :D

04-27-2005, 12:51 AM
It's very nicely modelled but I'm not sure he's anatomically correct (the top part of his abs just below the pecs stand out as a little odd).


04-27-2005, 06:04 PM

Some of the anatomical stuff is a little off and I will continue to tweak this one in a few weeks.


I am in chicago right now visiting a close friend, so when I get a chance Ill post some wires. I dont think I have posted any wires of him at all.

miso popovic
04-28-2005, 04:02 AM
isn't he missing a part, heheheh:))))

04-28-2005, 12:29 PM
Yeah he is missing his unit!! Unfortunately I ran out of time to add it in. Poor guy, now I think that the other poly men wont take him seriously! Oh well, he will get over it~!

04-28-2005, 04:27 PM
Oxyg3n, sorry I haven't got back to you recently... I've had a lot going on.
I hope you can make it to the meeting tonight and the party tomorrow night!

04-28-2005, 07:32 PM
She looks good :p

04-29-2005, 12:47 AM
Hello Johnny,

Thats ok, I had a pretty eventful day today. Tomorrow I am going to check out the graduate program at SAIC. I am not certain what is happening in the evening. What time will your party be at? Can you send me a pm with some details, Ill have to see how to get there and everything

Thanks Riki!

miso popovic
04-29-2005, 02:25 AM
it just hurts my heart to hear you talking about the meetings and such.... living so far from any major 3D event :(

04-29-2005, 11:07 PM
That looks great, what method did you use to model him and how can I get as good?

04-30-2005, 12:53 PM
Hello ,

Thanks for the comments, Ill have wireframe soon, when I get back to cali. I actually box modeled this guy and it is the first model I have done using just box modeling. THen I added edges and spun them around to get the geometry to flow the correct way and follow the typology of the muscles.

05-06-2005, 06:15 PM
Hello Everyone,

I am back from Chicago now and have prepared some wireframes for you all: