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View Full Version : Just wondering why the hypervoxels looks like this...?



Teedo
04-24-2005, 05:58 AM
hey

i was just playing around and made a 2 point poly ball with deformation map and applied hypervoxel sprites to it, the render turned out like this and I was just wondering why
Edit: the ball surface has glow and luminousity

Teedo
04-24-2005, 08:22 AM
heres a further away render, changed colors abit too because i was still playing around

Teedo
04-24-2005, 11:31 AM
found out why it was doing it, it's because i unwelded all the points and there was 4 points at every point but i didn't think that would of caused that render error thing. ohwell, now i know and so does anyone else that didn't :)

byte_fx
04-24-2005, 03:00 PM
See - you just taught yourself a neat trick

If you create curved sections of two point polys then increase the point count count where the curves meet then you have a quick way of creating veined membrane type materials.

Amd best of all - you figured it out yourself.


byte_fx