View Full Version : Large scene active memory use fluctuation?

04-19-2005, 10:11 AM
Sorry if this has been addressed before, but I've just noticed the issue. After loading a complex high polycount scene I check my task manager and active memory use for LW is around 900MB. Try to open an fprime window and I get a crash as active memory use starts to approach 1.4GB.

If I open the same scene then dock (hide) and undock (unhide) the window, the active memory use jumps down to something like 300MB and I can easily open Fprime and render (memory use jumps to a more comftorable level around 800MB while rendering). Any good explinations as to why this is happening and if it's normal behavior ? Something system based ? These scenes are product renders and can't be simplified - the models are done elsewhere and are what they are.

Thanks !