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View Full Version : Mesh out-freakage with IK chains



stompbox
04-11-2005, 03:13 AM
I have imported a test object into a scene containing several IK chains linked together
- each of the large bones has a small child bone with a null assigned as goal, as per evenflcw's advice in http://www.cgtalk.com/showthread.php?t=224709 (this thread

The problem is the mesh is completely freaking out.

http://members.dodo.com.au/~grounded/lw/1.jpg
Here is the scene with use bones set to self

http://members.dodo.com.au/~grounded/lw/2.jpg
Use bones set to the parent null

http://members.dodo.com.au/~grounded/lw/3.jpg
Use bones set to parent null, weight maps applied

What am I doing wrong? Can somebody tell me what's going on?

dalecampbelljr
04-11-2005, 11:50 AM
First, Bones aren't under the mesh, and bones are not rested. Start there.