View Full Version : character eyes

04-10-2005, 02:25 PM
Hi :

I have a problem with this model, i need to make the eyes eliptical and must move all aroud de eye globe so... if somebody can help me iīll apreciated.


04-10-2005, 04:52 PM
Jonny's setup should do the trick for you:


04-10-2005, 08:22 PM
Thanks Proton, but that is not good for me, because the cornea i need is not round

04-10-2005, 09:06 PM
That's exactly what the tutorial is for....animating eyes that are not round :)

take another look at the tut :)

04-10-2005, 11:56 PM
I donīt get it?!

Whatīs the difference between stretching them with a bone in Layout or directly in Modeler?

04-11-2005, 01:17 AM
Well if you deformed it in modeler and then rotated it in layout then the oval eye would pop out of the socket all of the time.

In layout however, ir rotates the eye into the right position and then deformas it into shape, so it always fits correctly in the socket.

04-12-2005, 04:07 PM
My problem itīs that the eyelids donīt match the sphere shape of the eyes, as you can see, they are not "O" circular, and when i try to put a sphere inside the sides break the eyelid mesh...

04-12-2005, 08:33 PM
I would try to fit a sphere or oval where your eyes currently are (so you can use Jonny's method) and then change your eyelids to conform to the new eyes. Drom the looks of it you shouldn't have too much trouble chnaging your eyeball shape.

04-12-2005, 10:03 PM
Hey thanks for the tip. i did it and this is how it turn out, what do you think....

04-13-2005, 12:24 AM
I think using Jonny's method you can make the eyes flatter, which may look better on your character, but this looks good anyway :)