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View Full Version : Jointmorph plus grief



Ian McBean
04-08-2005, 04:24 PM
I've been totally unable to get jointmorph plus to move any vertices at all, and am tearing my hair out wondering what I'm doing wrong, of if there's some sort of bug I don't know about.

The setup I'm trying is a basic horizontally sliced cylinder with two bones, a parent and child, to simulate very roughly a knee joint. I can load the plug-in and fill in the fields (specify morph map, bone etc.) but when I rotate the bone absolutely nothing happens.

Any ideas anyone?

Ian

Dodgy
04-08-2005, 09:09 PM
DO you have the angle fields filled out int he right order? If you joint goes -ve, you'll need to put that one in first, then 0 then +ve morphs.