View Full Version : Morph Ugliness

04-08-2005, 12:29 PM

alright so i made a morph target for my eye lids to create a blink so i could avoid putting in generic half-sphere eye lids.. only problem is the morph looks fine in modeler, but in lightwave i put the morph up to 100% and it just turns into a disaster zone for polygons.. any help? do i need to make more morph points?

thanks in advance!

04-08-2005, 12:50 PM
Have you set your Subdivision order to 'After Displacements'?

04-08-2005, 06:21 PM
i just set them to last and it seems to be working fine now! thanks!