View Full Version : Little beast

04-05-2005, 09:11 AM
HI Waverz!

This is my first submisson here @ newtek:the little beast.
Hope You like it!


Why i chose an iguana?Well the challenge.It has a very-very complex "skin" and i wanted to Make it real-looking.The texture is FULLY handpainted with digipad.(yes,all of the squamas painted one after another)The igauana has 2 main maps / 2048X2048/,the fore part (head,neck,and the first legs) and the back part (body,tail,legs).And of course: diffuse,bump,spec.etc maps.

REndertime: approx: 2 hours
Texturing: 1 week (hobbytime)
Modeling: also 1 week hobbytime:)
Total polycount: 23340

Here is a bigger image:
bigger beast (http://unreal.e-page.hu/clone3/iguanabig.jpg)

So please share your opinion with me,how could i improve my little beast(and my skills).There will be an another render in a different POV (side).

04-05-2005, 09:40 AM
wow man !!!!!!!!!!!

04-05-2005, 09:56 AM
Excellent work...can we see some wires!!



04-05-2005, 10:04 AM
Holy @#[email protected]%#.......Wonderful rendering!

04-05-2005, 10:28 AM
Thanx Dudes:)

Here is a screenshot: (the wireframe render is a complete mess:P )


and a modeler shot:


04-05-2005, 11:42 AM
All I can say is: Perfect! I've tried to find fault with it, but I can't. It looks like a photo.

You couldn't do a texturing tutorial could you?


04-05-2005, 12:02 PM
I could,i could:)

Just a quick guide (and not the final texture version,but gives a good overview about the process of texturing).And about the booooooring part of skinning this little beast;millions of squamas :eek:

Hope it helps anyway :rolleyes:

quick texture help (http://unreal.e-page.hu/clone3/site/pages/tutor01.htm)

04-05-2005, 01:53 PM

Did you use Z Brush at all?

04-05-2005, 02:19 PM
Nope,just photoshop for the maps.

04-05-2005, 05:09 PM
Fantastic. That's all I can say. Fantastic. There I said it again.

04-05-2005, 10:09 PM
saw this one over at CGTalk also, and couldn't help but be amazed. anyways, great job there, you surely have a lot of talent. keep up the good work.

04-06-2005, 06:06 AM
Great render... I think the reason there is not any more results is because everyone is stunned. That is radiosity correct? How long did it take to render? What were the settings.

04-06-2005, 06:38 AM
When I saw the render, the first thing I thought was "No way! I'm not falling for a photo." But after seeing the wireframe, I am now convinced that you are a digital genius with WAY too much time on your hands. :)

Thanks for the texturing tips. You really should write a full-length tutorial. Better still -- a BOOK!

04-06-2005, 08:09 AM
Outstanding - lovely image

04-06-2005, 01:20 PM
A big THUMBS UP ftom one that loves photo-real renders.

A friend of mine that owns an iguana is going to love this. :)

Thanks for posting - you make an impressive debut. This is definitely gallery material.


04-06-2005, 02:07 PM
Thank you guys:)

Yeapp,radiosity /MC 3x9 default settings/.I fixed a few bugs ,so the little beast is ready for another render:)

"This is definitely gallery material."

I Hope so!

Zafar Iqbal
04-06-2005, 07:07 PM
wow, thats very very impressive.

Good job!

04-07-2005, 12:02 AM
looks very nice indeed. One thing that did seem to stand out, and im not sure this may infact be acurate of these creatures, but the skin looks very smooth, especially on the legs despite there being all the little scale type things.

04-07-2005, 01:35 AM
Hang on a minute! You FIXED it?! What's to fix?!

Seriously, that is one awesome image, and one of very few that deserves the label 'photorealistic'. Gallery material if ever I saw it.


04-07-2005, 04:24 AM
Great image.And, I LOVE your avatar.

04-07-2005, 07:18 AM
Look at the picture again... right under the first arm. There is a UV texture problem. That is what he is talking about. Cant wait for the new image.

04-07-2005, 10:50 AM
Wow! Absolutely beautiful work.

04-07-2005, 06:57 PM
Sigh - there's just not enough time in the day.

I really need to get back to some regular LW practice. THANKS for the inspiring shot! It's stupendous.

04-12-2005, 11:08 AM
Very, very cool modeling, texturing and rendering there, truly awesome! :cool:

04-13-2005, 10:02 AM
You probably already know this, but rather than selecting each cell with the magic wand tool, you can easily select them all at once.

I am assuming that the drawing you have done of all the cells is on a separate layer and is transparent between the lines.

If so, all you have to do is [command (Mac) or control (PC) click ] on the layer in the layers palette. This will select the non-transparent pixels. Then invert your selection [shift command (control) i ] to select all of the cells at once. You can then go on to your next step of contracting the selection for all the cells at the same time, blurring them all at the same time etc.

You can also use this selection to speed up the next step of dirtying the cells by dirtying the bottom row first, then invert the selection and use the magic wand to turn off that row of the selection before doing the next row. This way the selection protects you from painting onto the top of the next row down.

Anything that can make it a little less 'one cell at a time' is a good thing.


04-13-2005, 12:42 PM
I give you a ten :D

04-19-2005, 08:29 AM
14 out of 10. ACE.

*flakester picks his jaw up and scurries off to a cupboard to conemplate his future after seeing this*

Well done.