View Full Version : droid composite

03-31-2005, 12:03 AM
have posted on spinquad already so thought u guys might like it..

thanks for crits...

Composite Animation Link (http://www.bearfootfilms.com/feng/fengcomposite.wmv)


03-31-2005, 12:53 AM
Excellent composition and animation. :)

Your droid beats the ugly robots from I, robot hands down...

03-31-2005, 05:18 AM
Great work. Outstanding walk cycle, only crit, maybe too human for a bot. He looks like a very limber bot, must be carbon fiber, eh?


03-31-2005, 11:58 AM
WOW!!!!! How realistic is that???!!!!!

I absolutely love the way he walks "human style" with a "tough-guy" swagger... I never saw a droid walk that way before.

Very nice work!


03-31-2005, 06:02 PM
nice look, really neat

03-31-2005, 06:35 PM
Looks like mocap - is it?

03-31-2005, 11:50 PM
thanks for the feedback everyone..

yeah is standard mocap from motionbuilder..

am no aminmator so its a good way to put some life into characters..


04-01-2005, 01:31 AM
excellent! really excellent,
you got the lightening and the mood of the hallway perfectly
great work!:)

04-01-2005, 08:55 AM
really great 5 stars from me.
maybe you can explain a little bit or a tutorial :) for people like me to learn compositing.

04-01-2005, 02:50 PM
I'm all for the human movement that this robot has, versus the typical mechanical movement that we've all seen over and over. This is a refreshing take on robot manerism.

04-01-2005, 05:52 PM
WOW, This is great!

I do not want to be in that corridor with that robot, although it has no visible guns or anything like that, itīs size and itīs restless mood really makes it look scary to me.

Great compositing, how do you that and get the shadows of the robot on the floor, what application did you use for compositing, and did you render the robot against some keying color?

Great work!

04-03-2005, 11:12 AM
Excelent work man!!! congrat.

04-04-2005, 02:55 AM
thanks for the feedback guys

the composite was actually done in LW using a background image and some front projection mapping..

the lighting is basically an array of spots to creat diffuse subtle shadows
nothing to fancy..

a shadow pass and colour pass are rendered then colour corrected in AE..

the mocap was taken from motion builder and transfered to and from LW using FBX..


04-19-2005, 02:54 AM

Can you tell me how you did the two seperate passes. And also, in AE which order did you put the layers and what was the blending mode of each.

I am trying to do a similar excercise and a slowing going mental trying to figure it out.

Thanks for the help.

04-19-2005, 08:22 AM
Whoa. :|

Looks like someone stole his spare batteries.

The whole mood is way cool. Like, as in sweaty. Very well done.

I'm diggin the odd linkage you have used for the shins too, unusual, but nice!
Great work.


04-19-2005, 08:57 AM
the compositing elements we as follows...

i used a RGB image saver in my render options for the normal rgb output .. i think it was an RLA or photoshop format..

this was the base layer of 300 odd frames in AE..

then i used a render buffer export image filter to render the Shadow layer
again in a RLA format..

this layer is then inverted and overlayed on the Colour layer in AE..
changin the opacity then changes then amount of shadows u have..

i think i then rendered a Volumetric pass with the object as "matte" in the object properties panel which is my 3rd layer in AE and i think set to screen....

basically the RGB and shadow are the 2 main layers when working with Front projection mapping like this...

but seriously i watched hours of tuts like the free ones at Simply lightwave.com
and rendered hours of tests and tweaked until my eyes bled...

there isnt any substitute for it i am afraid - hope that helps :-)