View Full Version : Game Release

03-30-2005, 07:27 AM
I made the 3d art for this game in Lightwave. I posted it when it got to beta, but looks like my thread fell off into oblivion. http://www.pachinkoagogo.com/images/screenshot3.jpg

You can tread about it/downloadit/get it at http://www.pachinkoagogo.com

Hope you like it. I'd like to hear some comments.

03-30-2005, 09:05 AM
I wanted to check it out, but I am on a Mac.

03-30-2005, 01:45 PM
umm difficult to know what to say about this

its certainly not a game i would ever play, im more a 3d platformer/blaster type.
the graphics do there job and the physics on the balls looks good

its just a very strange/unusual subject

what language is it written in c/c+ ?

04-10-2005, 04:11 AM
could you explain what language it was written in (C++/basic....)
and how you have imported the lightwave models with there motions??/

because youre grapics and stuff are great ;) and I know that you know how to import them into a game

so please awnser my question cause I don't know it :(

04-10-2005, 09:00 AM
The game was made using the Acknex 6 engine. This engine doesn't have a very convenient art pipeline, so some other Lightwave users and I commisioned a Lightwave plugin programmer to make exporters for us. You can get the exporters at http://www.greenbriarstudio.com/3D/

It is mostly programmed in the engines c-script scripting language, and also has some C++ plugins for functions that are either not available in the scripting language, or which are data intensive.

The model is vertex animated. This is nice and smooth, but makes for huge file sizes. The Acknex engine doesn't allow for importing bone weights, and it can only handle absolute weights for bone animation, otherwise a combination of bone and vertex animation would have been ideal -vertex for lipsyncs and expressions and bones for body movement.