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SERHELL
03-29-2005, 01:39 PM
http://img113.exs.cx/img113/2721/hipox2bm.jpg

It's the first human model that I do...

Thomas M.
03-29-2005, 10:57 PM
Very good start, but 2 points. The shape of the eye looks wrong to me and the stubbles on his chin look like fly ****, rather than hair. A bit more work and this is going to be great. Already has its own charakter.

Cheers
Thomas

adrian
03-31-2005, 12:00 PM
Also, there seems to be light up his left nostril as well.

However I agree with the comment above - this is a very good start.

Adrian.

veljko
04-01-2005, 01:48 AM
Hi!
looks good,
but i will say only Sub Surface Sccatering-
this is something you must implement if you want to get a good skin feel to your character. The human skin has a few layers and therefore it needs a special shader to har realsitic and not plastic looking render. These shader are called SSS shader, or G2 or ogo hikari or some shader like this- Investigate a bit and find a shader that will do this for your skin and you will have a MUCH nicer render output..

you can find the ogo hikari plugin here
http://www.asahi-net.or.jp/~pq1a-ogs/sss_e.html

there are some cool examples and the third one from the bottom if of human skin, so check out the page and play with it!

hope this helps!

SERHELL
04-03-2005, 11:13 AM
Hi!
looks good,
but i will say only Sub Surface Sccatering-
this is something you must implement if you want to get a good skin feel to your character. The human skin has a few layers and therefore it needs a special shader to har realsitic and not plastic looking render. These shader are called SSS shader, or G2 or ogo hikari or some shader like this- Investigate a bit and find a shader that will do this for your skin and you will have a MUCH nicer render output..

you can find the ogo hikari plugin here
http://www.asahi-net.or.jp/~pq1a-ogs/sss_e.html

there are some cool examples and the third one from the bottom if of human skin, so check out the page and play with it!

hope this helps!


Thanks so much my friend!!!