View Full Version : Low Res Proxy Problem...need help

03-28-2005, 09:44 AM
I have a character and I made a low res proxy of him to be a collision object. I parented that object to the characters hip bone, and then in its bone properties, I set the low res object to be driven by the hi res object's bones. It is working well as a collision object, but it is not matching the movement of the bones. I have a jpg if you need to see it. The movement is correct, but it seems like the proxy is just getting an extra 20-30 percent more rotation from every bone movement.
Any thoughts on what I am doing wrong?

03-28-2005, 11:53 AM
Never mind...I figured it out...there was a lone strange keyframe on the low res proxy model that was screwing it up. I am not sure why it was there, but it was.
Thanks anyway.