View Full Version : Procedural Maps

03-25-2005, 07:30 AM
Is there anyway to create procedural maps, i.e. "turbulance, fractal noise, etc"?
And where are these located within lightwave folder? I'm using LW 7. :confused:

03-25-2005, 11:48 AM
How do you mean Create procedurals? If you mean program them, you can write lscripts or c plugins depending on your skills.

For the less programming adept, you can use various node based shaders or look for other procedurals on www.flay.com

I recommend VisualTextures and IFW2 from www.nodalideas.com, two worthwhile purchases.

03-25-2005, 07:12 PM
Do you mean how to add them as a texture? In the surface editor, you add a texture to a channel, change the texture type to procedural, then pick your procedural. The manual should explain how to do this, or a tutorial on the web will.