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idpérez
03-24-2005, 05:09 PM
Hello,

I am new to NewTek Discussion and am seeking some input on a peculiarity with my setup. I am working on a Macintosh G5 dual 2.0 gHz processors, 2 GB of RAM, and an ATI Radeon 9800 Pro video card with 128 MB of VRAM. I created an object with about 30,000 sub-patches and cloned around 30 times. In Layout, whenever I switch views or do anything that affects the Open GL, it takes anywhere from 5 to 8 seconds to refresh. I can see the bounding boxes but the weight shaded view lags behind. I also work on a much less robust PC notebook that has no problem with this.

Can anyone shed some light on this issue?

Erizo
03-27-2005, 12:17 PM
Hello,

I am new to NewTek Discussion and am seeking some input on a peculiarity with my setup. I am working on a Macintosh G5 dual 2.0 gHz processors, 2 GB of RAM, and an ATI Radeon 9800 Pro video card with 128 MB of VRAM. I created an object with about 30,000 sub-patches and cloned around 30 times. In Layout, whenever I switch views or do anything that affects the Open GL, it takes anywhere from 5 to 8 seconds to refresh. I can see the bounding boxes but the weight shaded view lags behind. I also work on a much less robust PC notebook that has no problem with this.

Can anyone shed some light on this issue?

Lightwave 3D Mac version OpenGL it is not optimized. That is the only answer.

pat-lek
03-28-2005, 12:49 AM
Apple open GL is not optimised also

Read on
http://www.macrumors.com/


"Apple appears to be actively recruiting individuals to improve their Mac Open-GL implementation according to a post on the Mac Open GL mailing list.

The Apple, ATI and NVIDIA OpenGL software teams are looking for a diverse set of talented engineers who would like to be a part of the fast paced world of 3D graphics. Apply your skills to help make Mac OS X the best OpenGL implementation in the industry.
Open GL is the programming interface for 2D and 3D graphics used by game programmers to provide graphics acceleration to their applications. Apple's interest in accelerating the Mac implementation may come from recent disappointing Mac Doom 3 benchmarks."

Erizo
03-28-2005, 05:03 AM
Apple open GL is not optimised also

Read on
http://www.macrumors.com/


"Apple appears to be actively recruiting individuals to improve their Mac Open-GL implementation according to a post on the Mac Open GL mailing list.

The Apple, ATI and NVIDIA OpenGL software teams are looking for a diverse set of talented engineers who would like to be a part of the fast paced world of 3D graphics. Apply your skills to help make Mac OS X the best OpenGL implementation in the industry.
Open GL is the programming interface for 2D and 3D graphics used by game programmers to provide graphics acceleration to their applications. Apple's interest in accelerating the Mac implementation may come from recent disappointing Mac Doom 3 benchmarks."

So, two problmes instead of one. ;)

idpérez
03-28-2005, 09:45 AM
Thank you both for clearing things up a bit.

Any suggestions for optimizing OpenGL in Mac and/or LightWave?