wilgory
03-02-2005, 03:01 PM
I rececently have attempted to render a scene that incorporates particles which use a Hypervoxel's texture through the screamernet but have ran into many problems. When I go to render the scene with the screamernet controller on the mac it will render all of the frames fine except for the ones with the Hypervoxel's textures. When the scene reaches those frames it will continue to render all of the objects except for the Hypervoxel's which it will completely ignore. The scene, objects, textures, images are all located on the mac and we are just running the Screamnet command prompts on the PC running XP.
I was told that perhaps exporting a hypervoxels particle motion .pfx file might help this out, but I either do not know how to properly export this file or the file doesn't like up correctly.
The hypervoxels render on both the Mac and the PC, but will not render through the ScreamerNet Controller by Cataylst productions. Any assistance or help would really be appreciated. If anyone knows of a workaround, known bug, different solution to this network rendering issue or anything, please do not hesitate to email or post a link.
Thanks
Greg Wilson
[email protected]
I was told that perhaps exporting a hypervoxels particle motion .pfx file might help this out, but I either do not know how to properly export this file or the file doesn't like up correctly.
The hypervoxels render on both the Mac and the PC, but will not render through the ScreamerNet Controller by Cataylst productions. Any assistance or help would really be appreciated. If anyone knows of a workaround, known bug, different solution to this network rendering issue or anything, please do not hesitate to email or post a link.
Thanks
Greg Wilson
[email protected]