View Full Version : UV stretching due to tripling (technical question)

02-28-2005, 11:22 AM
first of all, this is not a sub-p related problem, nor a layout related one(the new uv stretching features etc).

the image below shows a simple shape, uv mapped as a cylinder, the uv stretches over the whole uv space and it's all quads. the texture is a simple grid.

When tripled, the way the texture is interpolated over the object changes.

This is due to the fact that the implicit tripling of >3-polys in lw (for displaying) is different from the tripling done by the Triple command(s).

my question is: is there a way to triple the polys the WYSIWYG way?

Is there a plugin that does it? (couldnt find one on flay)
Or, could you tell me the way the polys are tripled in the lighwave display architecture so that i can write a plugin that triples the polys the very same way?

thanks in advance