View Full Version : LW8.2 new UV features not working?

02-24-2005, 02:35 AM

I'm trying to use the new sub-patched interpolation UVs for the first time, and this is the result:

Click to view (http://www.carm3d.net/8_2_UV_Prob.GIF)

When it's set to any interpolation mode but Linear, the lines disappear in the UV window, and the texture turns to a solid colour in the OpenGL view. When I render, the texture is invisible (on anything but Linear). Has anyone else had this problem? Did I do something wrong?

Edit: I fixed the problem.. an unweld and merge got rid of the red dots and now everything works.