View Full Version : Conforming To A Path

02-23-2005, 11:50 PM
I'm trying to have a leaf fall into place for a logo. I've got a "decent" fall path/timing, but the leaf looks really stiff. I was thinking that if the leaf conformed to the path somewhat, it would look more like it was getting blown about.
So my question is, how can I get my leaf to conforrm to the keyframed path? or am I stuck with trying to put bones in the leaf? and, is this even a good idea?

02-24-2005, 02:23 AM
Ive had some success giving the leaf a displacement map (in object properties>deform) and playing with a procedural texture set to world cordinates, this will wave the leaf around a bit.

02-25-2005, 01:13 AM
You can create and path and use curve conform or DStorms free trailer plugin to make the object conform to its own path