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View Full Version : Vertex colouring



Quasar3D
04-17-2003, 09:18 AM
I have a vertex map in my subpatched object, but when I render the object, or when I freeze it, the edges between two colours become much sharper, than they are in the modeerl. The way I see it in the modeler is how I want it. How can I have it like this in the final rendering?