Panikos
02-13-2003, 01:05 PM
At least in LW5.6 an alpha channel worked for its relative image-map.
Now the texturing operations are loose and there is no way to put parentheses, group them, relate them in multiple surfaces, restrict them, isolate part of a calculation as a variable-parameter used by other LW-scene parameter etc
Weakness : In the color texture, I use a Black&White Gradient as Alpha Channel for the preceeding texture. Normally it should work,
however the Black&White are blended in the texturing calculation :(
Its a pitty, an ambitious 3d-app as LW with so many "fans" to have in LW7.5 such simplistic texturing system.
I wish LW[8] will take care of this.
(I mentioned this weakness in the old Discussion Forums, but every time I face this, I cannot resist refreshing my request)
Now the texturing operations are loose and there is no way to put parentheses, group them, relate them in multiple surfaces, restrict them, isolate part of a calculation as a variable-parameter used by other LW-scene parameter etc
Weakness : In the color texture, I use a Black&White Gradient as Alpha Channel for the preceeding texture. Normally it should work,
however the Black&White are blended in the texturing calculation :(
Its a pitty, an ambitious 3d-app as LW with so many "fans" to have in LW7.5 such simplistic texturing system.
I wish LW[8] will take care of this.
(I mentioned this weakness in the old Discussion Forums, but every time I face this, I cannot resist refreshing my request)