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View Full Version : Water ripples, what's the easiest way?



focus3d
01-31-2005, 03:20 AM
If I would like to make some ripples on a water plane, what is the easiest way to do it?

I would like them concentric like the ones generated from a rain drop.

Should I use an image map, or would a procedural texture do the job? My animation will involve objects rising from a liquid, so if you can imagine, I'd like them to begin as the object rises through the water, then die out as it's full submerged.

Any help as usual greatly appreciated!

peace
focus

SplineGod
01-31-2005, 04:02 AM
The simplest way would be to create a bump or actual displacement using the ripple procedural. You can give it falloff or use a weight map or alpha map to limit how far out the effect goes from the center.
Theres also a ripple plugin you can find on flay.com
Dynamics would also work but is not as simple to setup. :)

focus3d
01-31-2005, 04:33 AM
Thanks mate, much appreciated, will give it a go!

laters

focus3d

SplineGod
01-31-2005, 03:18 PM
Sure, no problem. :)

Limbus
01-31-2005, 05:26 PM
If I would like to make some ripples on a water plane, what is the easiest way to do it?


Search for ripple_S on flay.com

LAV
02-01-2005, 02:19 PM
I suggest to try a simple displacement plugin named 'ripple' (ripple_s_beta.p is the file name I have found). You can play with some simple natural habits of waves). You can even animate it.

LW is the zen way to perturbate waters