View Full Version : Strange collision object behavior

01-27-2005, 08:02 AM
Has anyone else experienced strange behaviors when using Dynamic objects?
I'm using particle emitters, collision objects, as well as a wind effector. When I remove the wind effects, or modified the particle emitters, I will over time have the collision objects stop working, or work incorrectly. This will persist even if I reload the scene, or even if I load in a new scene. The only way to get the collision objects working again is to delete the wind emitter, select the collision object and modify it in some way.
This strange behavior seems to be an 8.2 thing. It least I cannot remember this happening in 8.0.

01-27-2005, 10:29 AM
Sorry if this is obvious but are you using the FX_Start command under the SCENE menu?

01-27-2005, 11:15 AM
No, I did not.
When I upgraded to 8.2, my menus where once again moved. I'll have to restore to my 8.0 menu settings.
Thanks, sometimes its obvious and sometimes it ain't