View Full Version : deformable emiter ?

04-15-2003, 08:06 AM
how to make object that have deformation with bones to be emiter for particles. the emiter must catch the deformation.
I tryed with save object sequence and replace after that but the emiter catchs only the first state of the object.
10x in advance

04-15-2003, 02:06 PM
Object properties and add emmiter.

04-16-2003, 12:31 AM
I think that this is not my question. I know how to add fx emiter to object. I don't know how to make the emiter to catch every frame and state of object and to emit from his deformed surface.
10x anyway

04-16-2003, 06:55 AM
ParticleFX won't be able to do that interactively, but if you press FX_Start once and let it do some calculations while playing back the animation the emission will take deformations into account.