View Full Version : LW8.2 lwsn render problem

01-20-2005, 08:30 AM
LW8.2 lwsn -3, render not the same images than lighwave 8.2 !

All my animation is shifted by 30 frames!



01-20-2005, 08:48 AM
Sorry! is my mistake!
i think is a particlefx refresh bug!

i made a particle animation and i cache my data in disk! (Save Motion)!

but the playback speed! is set at 150%!

when a render with LW8.2, particlefx doen't refresh playback Speed and the animation look like 100% playback speed but it set to 150%

If you render with lwsn, the playback speed work at 150%.


01-20-2005, 09:01 AM
Did you update your LWSN nodes with LWSN from 8.2 as well?


01-20-2005, 09:04 AM
Yes i do!

in fact the lwsn 8.2 is ok! the only probleme is lightwave8.2 doesn't refresh the playback Speed for particleFX after i used EditFx and save Motion!

01-20-2005, 09:54 AM
For me lwsn works well until now and is the only solution for me to render not from the first frame,
because in Layout in Render-Options the value for the first Frame enterd is simply ignored :-)

In a a scene with volumetric HV is rendered different as in 8.01.
Now it looks closer to that in VIPER previewed.


01-20-2005, 05:49 PM
hi all,
did lwsn handle master script now?

01-20-2005, 05:56 PM
There is a mini-bug in the 'Network Rendering' panel though!

When adding/removing/clearing scenes they aren't updated in the list until you on the scrollbar!

03-28-2005, 05:24 PM
I'm finding that LWSN from 8.x is failing to render sprite HVs at all. Surface and volumetric test scenes (single null, default lighting) will render fine, but sprite HVs are simply not rendered, either in raytraced elements (e.g. glass) or with nothing at all between them and the camera.

I'm getting a bunch of multithreaded rendering problems with HVs behind transparent surfaces as well as though the image is getting shifted between areas rendered by different threads, but I need to do more work on this to pin it down. This affects both LWSN and Layout renders.

*sigh* NT will get bug reports in the hope that they can fix up the problem.

03-28-2005, 06:08 PM
I am sorry. But I must have mist something. What is lwsn anyway??

Captain Obvious
03-29-2005, 04:15 AM
I'm going to have to guess "LightWave ScreamerNet," but I'm very not sure. ;)