PDA

View Full Version : PURE CARDS available for macs



Ade
01-11-2005, 05:50 PM
http://www.artvps.com/products.ihtml?page=pureoverview

will lightwave support this and osx core graphics?

eblu
01-11-2005, 08:51 PM
um...
lightwave and core image, don't have anything in common, ade.
LW using CI would be like bolting a gas gauge on your solar powered flashlight.
umm... that was a crappy metaphor.

anyway, core image does neat near-realtime effects to 2-d images. Lightwave is a 3-d animation platform (not just an application but also a way of life) they just don't meet.

as for the pure thing... my guess is by the time that the hardware rendering becomes a cost effective means of rendering (for the majority), that makes sense for LW to support... they will be obsolete. take for example ICE. I have a blue ice board I recently demoed (as in "ripped to shreds"). it was a highly expensive and partially useful hardware renderer for near-realtime 2-d effects in compositing and editing applications. by the time it could have been cost effective for the company to make enough market share to turn a profit... it was woefully obsolete. the companies that make these devices rarely ever get out of the gravity well of their own success. They never lower prices enough to gain marketshare early enough to create a big enough market that can fund more-rapid design trends. then they are dwarfed by the likes of motorolla, IBM or intel in the next iteration of the main processor families (even motorolla beat the pants off of ICE, in terms of increase in horsepower.) I'd love to see a real-time raytracer in my machine, but it's just not cost effective, and it never will be.
what will happen is that tomorrows technology will be able to eat the work our computers struggle with today, and the price will always be (for mac users insert the word 'slightly') cheaper.

that new mini mac... is almost twice as fast as the computer i have now, and... about half its price, similarly configured.

Ade
01-11-2005, 09:18 PM
What I meant was core graphics obviouly talks to the grafic card.
Im sure core grphics will start doin FPU and 3d stuff

pdrake
01-11-2005, 09:20 PM
heh, i used to have a blue ice board.

i had the newertech dual video card

a g3 and the ice board with 8 processors.

i had one pci slot just for fans.

it was sure nice at the time.

pat-lek
01-12-2005, 01:38 AM
Running under Windows NT, 2000 or XP,

Not Os X...

And it' s a little beat too much expensive (for me):
http://store.artvps.com/merchant.ihtml?id=23&step=2

ingo
01-12-2005, 04:32 AM
It supports so far only Maya on the Mac, and yes, its a bit overprized. But the picture quality is nice though.

Erizo
01-12-2005, 09:32 AM
This is the news for OSX:

http://www.artvps.com/news.ihtml?page=article&pressid=69

eblu
01-12-2005, 09:49 AM
What I meant was core graphics obviouly talks to the grafic card.
Im sure core grphics will start doin FPU and 3d stuff

ade,
core image does for 2-d on the mac what openGL does for 3d on multiple platforms including the mac.
Apple made this decision to kill quickdraw 3d (which I liked alot, am sad to see die, but happy that we are now standards based) in favor of OpenGL so that 3d would be 'easier to support' on the mac. that was way back in 1999 or 2000 (time flies)
Apple is not about to go down that road again. especially after the huge investment they are currently making into OpenGL. They sit on the board and have added their influence to the direction and refining of OpenGL.

core Image was developed to fill a hole in the API lineup apple had, for 2-d images. 3d, and audio were already taken care of, with OpenGL, and core audio. core image and OpenGL are mutually exclusive entities. sure they can be mixed and matched, but LW doesn't function on a level with 2d images that makes much sense to support core image.

core Image is awesome, but its not a 3d thing, and never will be. OpenGL is, and thats a good thing because Lightwave already supports That.

Captain Obvious
01-13-2005, 04:21 AM
CoreImage, if I'm not mistaken, is simply pixel shaders on 2D images. The Mac OS X GUI is just a bunch of polygons rendered in OpenGL. None of it has anything to do with LightWave, except that you could do hardware accelerated color tweaking and such... The effects (like Bloom, or shading noise reduction) could probably be used via CoreImage. That could speed things up a bit.

Lamont
01-13-2005, 03:34 PM
I read this yesterday, even though I don't own a Mac (since B&W G3..) it's freakin' sweet that people are taking the Mac platform seriously as a workstation.

kip
01-14-2005, 12:59 PM
ingo said: "It supports so far only Maya on the Mac"

It also supports Renderman . . . a Lightwave to Renderman pipe would be nice . . .

Agpo
01-16-2005, 02:05 PM
:mad: Intrigued by if Pure cards will benefits LW renders in Mac, I asked them directly by email. They said: "we DO NOT speed LW because LW is a competitor". No tech reason was said.
Sorry for us. Would be fine to get that power in LW, 20-25 times faster ray tracing...

Anyone know what cards are great for render real faster in lightwave? costs?

Mac G5/2.5 dual
3.5 DDR/420GB

Agpo

pat-lek
01-16-2005, 03:12 PM
I think that all the rendering of Lightwave is made by the processor(s), having a 128, or 256 or 512 graphic card don't change anything, it' s just for the open GL. (That just what i believe, i' am not a spécialist))

Ade
01-16-2005, 04:07 PM
:mad: Intrigued by if Pure cards will benefits LW renders in Mac, I asked them directly by email. They said: "we DO NOT speed LW because LW is a competitor". No tech reason was said.
Sorry for us. Would be fine to get that power in LW, 20-25 times faster ray tracing...

Anyone know what cards are great for render real faster in lightwave? costs?

Mac G5/2.5 dual
3.5 DDR/420GB

Agpo

So how does software compete with hardware?
Unless Maya and discreet pay them and fund their development.

if anything Nvidia will support raytracing and will support Lightwave.. What was Gelato about?

Agpo
01-17-2005, 06:53 AM
I didn't understand completely that answer, but that was their exact words:
we don't speed Lightwave because is a competitor. :confused:
agpo