View Full Version : Saving motions of bones.

Ramen Sama
04-13-2003, 11:04 PM
Is there a way to save the motions of a bone or other objects for that matter, so they can be loaded into a different scene? For example. Say you have your humanoid character. and you want to save the motion of having a hand go from relaxed into a fist. That's around 20 bones you'd have to manipulate each time you needed a fist. So how can you do it once, and never need to animate them manuallly again? I hope i made sense.

04-15-2003, 02:01 PM
This is covered in the Motion Mixer manual.. it's even in PDF format...

Ramen Sama
04-15-2003, 08:20 PM
ah, ok I got that book. Thanks.