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View Full Version : Octopus finally finished



Thomas M.
01-04-2005, 11:52 AM
Just wanted to post the result of a long journey. Thanks to a lot of folks in this and other forums I managed to complete this octopus. I did have a lot of issues with the size of the object (1.2million polys), so some buffer saver plug ins refused to work and positioning all the arms was quite a pain. There are a lot of things I'd like to change, but at one point you need to leave something for the sake of new projects.

Thanks to all who helped my during this work.
Thomas

lunarcamel
01-04-2005, 11:57 AM
There's just something gross about that :)

Nice work

Axis3d
01-04-2005, 12:16 PM
That looks really cool. Great modeling and texturing.

cc3d
01-04-2005, 12:19 PM
great job, nice modeling and textures.

Lewis
01-04-2005, 02:00 PM
I think you did great work and it's funny at same time :)

tickle
01-04-2005, 02:35 PM
I would like to see him/her squidling around without the suction cups :) .
Especially on a wet sink.

Good work!

Dodgy
01-04-2005, 04:03 PM
That looks fantastic, good job!

etyrihje
01-04-2005, 04:20 PM
That is awesome, Very very nice modelling, but also very interesting image - certainly challenges my mind! Definetly art!

(I agree on the part of leaving for the sake of new projects - very wise!)

Lude
01-04-2005, 07:11 PM
oh man i so want a backdrop size version lol - it's class

xtremeskier_
01-05-2005, 12:53 AM
****. That texturing on the 'pus is so good u can really imagine what that would feel like.... Kinda disturbing actually.

prospector
01-05-2005, 01:13 AM
So when can we see the 5 min animation?? :D

starbase1
01-05-2005, 05:26 AM
Awesome, 5* gallery material if ever I saw it! At first I was so busy admiring the textures, I did not notice what he was doing!

And can I add to the request for a wallpaper sized image?

:eek:

Mylenium
01-05-2005, 06:01 AM
That's hilarious and some nice work. Well done.

Mylenium

Bartonek
01-05-2005, 11:34 AM
I can't believe.It must be a photo from your bathroom :)

Rich
01-05-2005, 12:14 PM
Really great work! I like the tiny details like the little pools of water in the sink. I hope for the sake of that poor Octopus that those suckers grow back. It will have a hard time holding on to its prey without those.

pooby
01-05-2005, 12:24 PM
Very nice piece of work.

Schwing
01-05-2005, 12:37 PM
Anything with a razor gives me the creeps. The image is outstanding. The octopuses' texture looks exactly like it would feel like.

Tom

gjjackson
01-05-2005, 01:37 PM
great job, nice modeling and textures.

Say What?!? You'd eat that nasty thing. Yuk!! Definitely not Kosher.

sidetrak
01-05-2005, 02:53 PM
really nice...may i ask is it a uv map or procedural for the octopus bump map, it looks really good

veljko
01-05-2005, 03:37 PM
excellen! just excellent!

emoboy83
01-06-2005, 01:35 AM
uggh, creeps me out too, makes me flinch.

great work though, some of the better stuff ive seen.

miso popovic
01-06-2005, 12:43 PM
that's some seriously good modeling and texturing man! How did u position the arms?Did u use bones or? Can you say something about the texturing process?
tnx

thekho
01-06-2005, 12:59 PM
Your Octopus looks fantastic!!! Are u using radiosity?

Thomas M.
01-06-2005, 05:44 PM
I positioned everything with bones and a low res version that didn't include suckers. The suckers are the real problem when you need to create an octopus, because in the last few centimeters of the arms there is so much information that boosts the polycount to LWs limits. I couldn't open some of the models in layout. Later on I did come up with 3 or 4 different standard elements for the arms with different resolutions. But even then the low poly ends of the arm still have too many polygons.

The textures are all procedural (up to 100 layers in one channel). Only inside of the suckers is a UV for bump maps. As I assigned this UV once to my standard arm-/sucker-element which I cloned over and over (while making it smaller and smaller) again. So all the suckers do have the same UV. Otherwise I used gradients for the wet effect and displacement maps (procedural/weight maps) instead of bump maps. To texture the octopus with procedurals I needed about 40 weight maps. This increased my object file size to ca.90mb. Without the uvs and weight maps the object size is only 5mb.

Stitching all the arms to the body was almost impossible. Modeler was so slow you could walk to the kitchen and come back before the screen got updated after changing the angle of the view (3GHz P4, 1GB).

Hopefully I never ever have to deal with this kind of object again (in terms of size).

sidetrak
01-06-2005, 05:54 PM
heh, thats pretty amazing that its that huge...and 100 layers, holy crap..ill not ask about the textures after that :eek:

Panikos
01-06-2005, 08:53 PM
Fantastic image, sharp idea unsuitable for some people.
Great texturing.

I like eating such beasts, yamy yamy :D

riki
01-06-2005, 11:12 PM
ouch that's gotta hurt.

Gui Lo
01-07-2005, 03:51 AM
Ouch!
Great image. Luv everthing about it. Shower base right? rather than sink?

renatolazzaroni
01-07-2005, 08:35 AM
On the one hand, graphically speaking, this is top notch work, no doubt about it.
What it shows, on the other hand, gives me the goosebumps.

Renato

red_eyes23
01-07-2005, 02:06 PM
Great work Renato,a gallery piece.

starbase1
01-08-2005, 01:58 AM
100 layers a channel?!?!? Ouch!

Guess it just goes to show the old adage about 99% perpsiration!

Seriously though, the effort really shows, and astonishing peice of work. The creepy disturbing part is also really clever, I have never seen this kind of thing done so effectively either.

Nick

T-Light
01-08-2005, 04:29 AM
Horrible, Gruesome, Spectacular.

miso popovic
01-08-2005, 07:29 AM
up to 100 layers!?wow, i allways though LW had a limit to the number of layers it can handle, guess not!:) How did u manage to find your way through all those layers??great effort, again-love the image!

jb_gfx
01-08-2005, 09:33 AM
Just one word : congratulation!


Oh yeah, I have a question about the model. Are the suckers separated cloned geometries or did you "welded" them to the main model?

Cunhambebe
01-08-2005, 09:02 PM
Congratulations! There's just one word to describe this masterpiece: amazing, really amazing! Please keep up with the excellent job.
Mark ;)

Stephane
01-17-2005, 03:02 PM
Perhaps some shampoo.... and bubbles? :D

tolaris
01-18-2005, 03:53 PM
So... i'll take it that's a girl octopus, getting all ready for her third date? :cool:

harlan
01-18-2005, 04:55 PM
EWWWW!!! That is DISGUSTING!!! I LOVE it!! :)

And I thought hair was bad at clogging drains. Wonder if Drano will clear out octopus suction cup thingies.

pixeltek
01-22-2005, 12:48 AM
Self-mutilation!
This image gives me the creeps, I guess because it is so realistic. You've captured the octopus to a "t". Just perfect. The eyes, the slippery, wettish looking skin...very, very impressive.

You know those creatures are supposed to be quite intelligent, and in the awesome CGI video, "The Future is Wild", shown on Discovery some time ago, were presented as the possible next intelligent life form, following the demise of humans on this ever changing planet.

Karl
http://www.cosmic-pearl.com

Steve Reeves
01-23-2005, 03:23 PM
At the risk of repeating everyone else...

Wicked idea and concept man, makes you shudder. Modelling and texturing - amazing. Wish I could do that!

Like I say, AWESOME :)

Congrats! :)