View Full Version : Take and Hold - Warhammer 40k

01-03-2005, 10:04 PM
I sent the picture to the LW gallery but when I saw the image at 500x281 (500 wide is maximum size for the gallery) I wanted to post a higer rez image here...
It's hard to see anything at 500x281. so here is a 1024

01-03-2005, 10:40 PM
bloody cool i love DOW - but i think there head a a wee bit 2 big and the sholder pads might need to be bigger, but over all i love it :)

01-04-2005, 02:48 AM
Awesome job!

Really like the way the environment looks...Is it capture the flag..lol :p

And ,where ever the're from, the army dudes look mysteriously good.

How did you get all that rubble spewed across the floor like that?


01-04-2005, 08:28 AM
thank you ,
I was first thinking doing the predator by itself (the tank for those who don't know) and then decided to put more than one, then added the buildings,etc....
the space marines were the last addition.. I bought a pack of figurine to try to get the
proportion right.. the head still looks funny to me..

for the rubble, I sprayed some particles in the modeller and then cloned a box randomly using "point clone plus" (with different rotation and scale)

I wanted also to add some dead orks and some dreadnoughts but that would have be too much...

01-04-2005, 08:35 AM
Ah very cool!
Maybe some more intesive light and reflections would make it even better.

What its for? are you doing some kind of animation of it?
btw have you seen the Warhammer 40k cinematic tralier?

01-04-2005, 09:39 AM
this is just personal work..
I might do a very short animation (with just camera, tank and other stuff moving. no explosion or firing canon).

are you talking about the cinematic in the game dawn of war?
I love this cinematic.

01-04-2005, 08:53 PM
I'm attaching a wireframe screenshot if anybody is interested...
(the scene is 1.4 Million polys, no lights, only background radiosity)
and also another render of the predator when I was modelling it..

Captain Obvious
01-04-2005, 09:09 PM
Very nice indeed! Oh, and the sholder pads are the right size. I happen to have a Space Marine sitting nearby, and his shoulder pads aren't bigger than your models'. ;)

01-04-2005, 09:27 PM
thank you for confirming the size of the shoulder pads Captain Obvious :)
I don't model a lot of characters, I think the torso and the head was the hardest to model.
I wanted to model the wings on the chest but it was going to be hard and
probably too small to notice from this distance.
some dreadnoughts would have been nice though..

01-04-2005, 11:09 PM
Hi JML I'm working on something simlar myself for a personal project once I get my current commercial stuff out of the way.

The space marines are a pain to model totally understand the problem with the head and stuff :rolleyes:
I'm wanting to create a huge animatic of a battle in a city (cross between Enemy at the Gates and Band of Brothers if you like).

Orc on one side and Space Marines on the other as part of a show reel.
I must admit I let out a huge grown when I saw the animatic done by a cirtain games company as now (once I finsh) every one will think I will be copying them.
Although I hope mine will be much more gritty.
Looking forward to playing with particles for the crowd stuff though :D

01-05-2005, 07:58 AM
do you have some screenshot badllarma ?
a co-worker (who is a fan of warhammer too) was asking me if I was going to
make a battle too... I would love too, but that's a lot more work..
maybe we can join forces :)
one thing which I think might be hard to recreate is how the laser canon fire, and of course to make the space marine move realisticly...
I might do a short anim showing the space marines guarding the flag and on alert waiting for a battle..