View Full Version : looking for a simple solution for UVs

12-30-2004, 04:05 PM

I'm starting to work on a project with strange
buildings (existing ones) which have "spaghetti" shapes.
There are tens of them, all different (see image below).
I'm looking for a solution to create quickly UVs to map
the windows and architectural details on them, knowing
that it's a "repetitive" system, nothing irregular.

I did not find the solution yet because :
UV depending on axis of course don't work (if all "wall" polys have
the same size unfortunately they will not in the UV viewport because
of the twist of the buildings…)

UV Atlas are not easy to set, polys are often separated in the viewport
+ if the idea is to work with an image that is only ONE window for example
you can imagine that I should resize the UV by 3000%, which will cause
me later issue in the management of the scene.

Any genius idea ?
Or should I explain better my issue ?

12-30-2004, 04:48 PM
Use the UV Spider tool in the map tab. :)

12-30-2004, 06:09 PM
English sum Up:
Use New quad polygon map from the quad window UV and apply it to select quad poly that receive the window map, then change the selected polys to the surface that has a window map.

En Français:
Crée un quad poly qui te servira de guide pour une texture UV "UV_Fen"
Crée une surface de nom "Fenetre" avec comme UV "UV_Fen", et comme map l'image de la fenetre
Selectionne les polys devant recevoir les maps avec l'outil Bandsaw
Va dans Map>More>New quad polygon map
Utilise comme Vertex Map "UV_Fen" et laisse Image Orientation a 0
Change la surface des poly selectionnés par "Fenetre"
Si les images des fenetres sont mal orientées, sélectionne les poly affichant ces images puis applique Rotate UV

Et voila

12-31-2004, 08:59 AM
thanx for help guys
(what is UV Spider ? a new LW 8 tool ? I can't find it in my 7.5 version)

Eddy > wow I have to learn so much now…
Know nothing about all these tips.

OK, back to work !