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Tiger
12-09-2004, 04:54 PM
Just using the boxtool, I made some house.
A HDRI-image is used as light. F9 this time.

To avoid the grainy artifacts you get when using a HDRI-image+radiosity-
use the Full Precision Blur-filter to blur the HDRI-image in the Image-Editor.
Default is set to 7, but you can go up to 35 to get a cleaner render.

sidetrak
12-09-2004, 07:02 PM
i can see that become a great holiday scene with snow and such...

Tiger
12-12-2004, 07:59 AM
Oh yes...some snow is nice, but maybe not so lookreal.
But it looks nice :D

How? Particle-emitter in the sky, ad hyperwoxels-sprite
and play with the settings.

Cheers!!

sidetrak
12-12-2004, 08:32 PM
heh, looks nice for its simplicity
;)

cryochild
12-14-2004, 05:02 PM
this is the finished gallery, looks nifty, but this may fit better in the tips section.

cool beans though. :)

Lude
12-14-2004, 05:21 PM
Will using an HDR take longer to render than MCradiosity with no HDR?

caesar
12-15-2004, 07:17 AM
The bue one has a warm mood...cool

Tiger
12-15-2004, 10:57 AM
Will using an HDR take longer to render than MCradiosity with no HDR?

I think there is not so much differents in time.
In my scene, I used 1 Hdri-image and 1 pointlight.

It took about 10-15 minutes to render I think..and now with L.W.8.2.
(coming soon) it will only take 8 sec. :D

The cool thing about HDRI (High Dynamic Range Images) is that they can create
nice effects in your scene...in glass, metal etc.

Or as Dan Ablan writes in "Inside L.W.7."-

"Lightwave will use the colorvalues and brightness of the image to light your scene,
rather than conventional lighting methods. The result: more realistic-looking lighting."