View Full Version : How does Poser integrate into a LW workflow?

12-04-2004, 04:59 AM
Someone suggested looking into Poser as a way of speeding up character animation workflow. From what I've seen of it it seems to be a very quick way of getting simple characters up and running, perfect for the sort of corporate work that makes up my bread and butter. It also looks like it might involve a bit of a learning curve for a Light Waver.

So what I want to know is: do other 'wavers use Poser, and if so, how well does it play with lightwave? Is it worth investing both the money and the time in it, or should I just spend more time honing my LW skills?

12-04-2004, 05:47 AM
I haven't used it for a while, (And that was V3), but for what it is worth...

Moving figures over was a bit messy, and poser has one of those wierd proprietry interfaces that drive you mad. transferring moving figures was a pain, but there's no doubt it is very powerful and easy for simple still poses, many of which are provided.

Extras in terms of figures, poses, props etc are very widely available at very low prices. I still get the nagging feeling that a disturbingly high proporting of poser users are amateur pornographers though...


12-04-2004, 06:22 AM
I still get the nagging feeling that a disturbingly high proporting of poser users are amateur pornographers though...

Yeah, doing research about it came up with some creepy results. What is it about 3D applications and sad lonely males? Oh yeah.. 3D.. spending a lot of time at the computer.. no life.. no social skills.. People shun me at parties because all I talk about is the upcoming point release of Lightwave.. turn my back on society.. have to make my own virtual girlfriend..

Makes perfect sense, and is a very natural act and nothing to be ashamed of.

Seriously though: yes the user interface looks very off-putting. like those schtoopid KPE plugins for Photoshop, where what the plugin actually did was completely obscured by the I'm-so-kewl UI. From a casual glance it makes it difficult to understand exactly what the programme is capable of. erm.. of what the programme is capable I mean.. I think.

I've had a look at a poser model exported to LW, and although the mesh isn't as good as something that I'd get if I built it in modeller, I watched someon grab one of the poser defaults, tweak a few settings like "age" and "ethnicity" and come up with a unique character in minutes flat. True, it still looked kinda poser-y, but for the bread and butter stuff (animations for training vids), being able to come up with a character model in minutes sounds pretty good to me.

Does anyone use Poser as a model generator like this? Does it have more to offer the LW user? Can I for example create a walk cycle etc and bring that into LW?

12-04-2004, 07:33 AM
There appears to be an add on that lets you put poser scenes inside lightwave, with free demo...



12-04-2004, 01:48 PM
Check out the plugins from Greenbriar Studios. They let you bring in the model, plus will rig it. They also sell one that will let you import any poses you make in Poser as well. Sorry I don't have the link but you can check on either flay or google for Greenbriar studios.

Hope that helps. I've used their stuff and it actually makes poser stuff usable.

12-04-2004, 03:18 PM
Ah, found some stuff, looks good...


12-04-2004, 06:55 PM
thanks for those links.

Still don't know if anyone actually uses Poser with LW. Though the more I look into it, the more I'm thinking it might be better just to invest in a commercial set of figure models. That way I don't have the learning curve and all the other issues.

12-04-2004, 08:07 PM
You have one more avenue, you can purchase another program, like vue which can import poser and lightwave. Then use that to render. I beleive World builder is another that can import both.

12-05-2004, 07:53 AM
Still don't know if anyone actually uses Poser with LW.

Yep, I do here. Poser does have a different learning curve, and some of the figures aren't the best in the world. I've used some Daz figures (animal and human) and they work quite well.

With the greenbriar plugins you can create everything you need to treat them as lightwave models.

Question is, do you want to learn poser to handle the basic setups or do you want to learn another program to import and render your objects.

12-05-2004, 07:42 PM
I use Poser occasionally with LW and have found it to be very useful at times.

In static situations it works great and you don't need a plugin to bring the static poser model into LW. I generate basic poses and will often import them for use in Illustrations and architectural renderings.

In my opinion and this is based on my own limited use of Poser I find it rather a strange and convoluted process to create complicated custom poses in Poser but in my opinion the models that come out of poser are excellent grade and are very accurate and have a lot of uses.

There is no learning curve really with Poser if you plan on using it to generate basic poses. Animating them directly within Poser is a bit more challenging- so side step that curve and bring the model into LW and animate from there.

You cannot beat the price for what you get though.