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jeverett
11-22-2004, 09:44 PM
I'm needing to produce quite a few photo realistic renderings of fine jewelry, mostly imported from my CAD program. I'm having a heck of a time getting the set up right to produce real looking jewelry. Can anyone point me to some tutorials or other help?

Thanks
Jeffrey Everett

mattclary
11-23-2004, 05:21 AM
You need F-Prime. It will make your life a lot simpler.

Post pictures of what you have so far so we can give you specific feedback.

ingo
11-23-2004, 06:42 AM
Just try a search here :

http://members.shaw.ca/LightWavetutorials/Main_Menu.htm

Exception
11-25-2004, 06:36 AM
Rendering jewlery encompasses quite a decent knowledge of the physics of rendering.

A good hint to start from is to investigate Refraction properties for glass / diamon and so forth. Caustics and Reflection for metals, and studio lighting for the setup.

What helps with me to get the shimmers back in the jewlery is to hang up a few large white polygons out of view, with 500% luminosity... Helps : )

mattclary
11-26-2004, 12:05 PM
Some gems I was playing with a while back.

Mylenium
11-26-2004, 01:52 PM
Ahem, apart from switching to another renderer (which would really be the simplest solution) you should consider some plugins:

G2 - would save you from that crappy air polygons plus gives you SSS (not so good one, though, but even a sapphire doesn't glow that deeply, so it should do)

Spectrum - definitely a must if you want correct chromatic abberation.

Mylenium