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egret1
04-09-2003, 08:18 PM
hi all

i am trying to create 3d tentacles that kinda create a meshwork, or a neural net kind of effect.. Has anyone created anything like this... and if so, how the heck does one create the curving tube shapes? Ive tried a few thingd but nothing has worked so far...

thanks in advance...
egret1

faulknermano
04-09-2003, 08:57 PM
perhaps you should consider straightening your tentacles out in modeler and bending them in layout with bones.

of course, there are other deform tools in modeler. my favorite would be that of Spline Guide. however, it requires that the geometry is flat to begin with.

other than that, i suppose you can manually rotate the segments. you can use the perspective view to rotate as well. great flexibility there.

Ben_Chapé
04-09-2003, 11:07 PM
Hi, I'd use magic bevel personally. (multiply menu)
this way you could draw directly some complex shape and sub-D them to create tubes in a organic way.
If u need to animate them, classic weight & skelegons & Ik chains system should work fine with this method too.

ebrett
04-10-2003, 08:17 AM
thanks all for the help...im going to give the magic bevel a try...

appreciate the input!

erik