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digimice
04-08-2003, 09:38 AM
These are testrenderings of a 2003 model, Williams BMW FW25 from J.P.Montoya.we made them to see how
the model surfaces are reacting in this kind of lighting. Here we tested a cluster of spotlights all
using shadowmaps only. The 3D model has everything a real Williams FW25
also has: A highly detailed Engine, clutch, gearbox, brakes, seat, a fully
functional steering wheel, rear and front suspension and 2 different moveable drivers and much, much more.
Every single screw is modeled, even with its washers !! The whole model is a sub devision model.

This season J.P. Montoya (Colombia) and Ralph Schumacher (Germany) are the drivers for the Williams team.

http://digimice.com/Galerie/newsbilder/FW25PosterSM.jpg

BIG VERSION (http://digimice.com/Galerie/newsbilder/FW25Poster.jpg)

Red_Oddity
04-08-2003, 10:32 AM
Niihiiiice....

Looks pretty damn good (especially the rear shot)

EyelandArts.com
04-08-2003, 10:36 AM
Oh yeah. Looks great!
Viva Colombia! =)

The only thing would be to maybe lower the diffuse on the car paint so the lights dont wash out all that detail at the top.

Good job!

VWTornado
04-08-2003, 03:49 PM
nice model...the tires look especially "rubber-like" too. :)

ruud
04-09-2003, 02:23 AM
cool carrrr!!

Have to try that myself sometimes, building a car, don't have the time jet I quess... Like to see it in some kind of showroom, with all the lights, tv monitors and posters ya know!

Greetzz

Ruutert

banshee
04-09-2003, 04:32 AM
Nice modeling job and textures. The tires look a hair blue to me on the rubber except the bottom left render. For some reason, it just looks to be a better shade. Was the texture adjusted during the test render process? And how did you get the decals on a sub-d surface without distortion? I can see a couple of areas where it may have been tricky but no distortion visible :confused: . It definitly looks much better than his car in Brazil :D .

digimice
04-09-2003, 05:30 AM
Hi Banshee,

we used blue lights in this scene to have a nicer and different look than usually. A kind of art effect. To the textures, we always use planar projection maps. UV has the problem with distortion on sub-d surface. So better you dontīt use it then. In this case its even much better because we are more flexable when there is change of a branding or a new position.

By the way, the car has 44 surface with 312 layers of textures and effects !!

Bye,

Chris

http://digimice.com/Galerie/insideformula/Slomo_FW25.jpg

Lewis
04-09-2003, 04:32 PM
Hi !

It sure does look great but i hope you will show us some of other parts you mentiond :). How about soem engine renders and simalr things.

Model really looks great but team (BMW-Williams) is underexpectations this year :(. I'am not Williams fan but i expected more from them this year :).

ChandlerL
04-09-2003, 06:21 PM
This should go up in the Lightwave gallery.