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zecryan
10-31-2004, 11:43 AM
here is a image or my render plant:
http://members.gamedev.net/ryan_zec/help0001.png
how can i get it so that it does now show to gray area. does this have to do with alpha coloring?

Doran
10-31-2004, 12:36 PM
Use your alpha map as a "clip map" to filter out the unwanted portion of your color map.

zecryan
10-31-2004, 12:47 PM
how do i do that?

zecryan
10-31-2004, 01:20 PM
well, now looking at the texture, the gray parent in the render is transparent in the .png file, why is it gray in the render?

zecryan
10-31-2004, 06:08 PM
no one????

SplineGod
10-31-2004, 09:02 PM
Select the object, hit the p key and you should find clip maps under the render options. Each poly would have to be a separate object or UV map the clip maps.
You could also use an alpha in the transparency channel but that tends to render slower. :)