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dranos
10-05-2004, 01:38 PM
Hi all,

I just modelled a bottle cap for a client but I have a problem applying the texture properly. Is there any way to give the outside of the cap a different texture from the inside. The texture that I give the outside simply repeats on the inside when I select 'double sided' in the surface properties. This may be a silly problem but I can't seem to figure it out.

Please help!!

marlo.steed
10-05-2004, 08:42 PM
I might just try duplicating the object and positioning one just slightly over top of the other - that would probably be the quick and dirty solution. Then you don't need to worry about double sided, just flip the polys.

eblu
10-06-2004, 05:32 AM
dranos, model the object with some thickness. your bottlecap is only about half done. it has a top but no bottom. you have to model the underside to add another surface to it.

dranos
10-06-2004, 07:08 AM
I might just try duplicating the object and positioning one just slightly over top of the other - that would probably be the quick and dirty solution. Then you don't need to worry about double sided, just flip the polys.

Thanks, this quick fix got it passed by the client.


dranos, model the object with some thickness. your bottlecap is only about half done. it has a top but no bottom. you have to model the underside to add another surface to it.

Ouch! And I thought my work was done. So now that I have gotten this far, how would you suggest I get the second half done? If I make a copy and place it just under the original cap, how do I make it a part of the original? Do I weld the end points or is there some other tool that could help?

Darth Mole
10-06-2004, 07:16 AM
Try Blochi's free Thickener plug-in
http://www.blochi.com/gfx/thickener_en.html

Or stump up for Happy Digital's Pump-It
http://www.happy-digital.com/pumpit.asp

dranos
10-06-2004, 10:30 AM
Try Blochi's free Thickener plug-in
http://www.blochi.com/gfx/thickener_en.html

Or stump up for Happy Digital's Pump-It
http://www.happy-digital.com/pumpit.asp

Thank you so much. This Thickener plugin is awesome, it did exactly what I needed. What is the difference with Pump-it? Are there any other really handy free plugins around?

eblu
10-06-2004, 02:42 PM
you could have also selected two points on the top piece then two on the bottom and hit the "p" key making a joining polygon, and then work your way around, the rim. This what we used to do before all those "fancy" tools became available ;)

toby
10-06-2004, 09:14 PM
or Smooth Shift: copy bottlecap - paste in new layer - flip, smooth shift .5mm, copy & back into first layer

Darth Mole
10-07-2004, 07:35 AM
There are plenty of good, free tools around. You want to go to www.flay.com and click on Plug-Ins at the top. You can then search the archive, selecting 'Mac' and 'Free' as your keywords.

I'll warn you now: you could be there for some time... :D

dranos
10-07-2004, 09:08 AM
Thanks everybody, I've learnt alot.

Lightwolf
10-07-2004, 09:35 AM
or Smooth Shift: copy bottlecap - paste in new layer - flip, smooth shift .5mm, copy & back into first layer
Or, being a lazy bastard:
flip - copy - smooth shift - paste - merge :)

(shouting across the room to the intern: f - c - shift-f - v - m ;) ).

This skips the "copy to _another_ layer" bit, and uses the copy buffer as a kind of temp layer.

Cheers,
Mike