View Full Version : No anti-aliasing on edges?

10-03-2004, 07:39 AM
I am rendering some sprites for a game on the Nintendo Gameboy Advance. The GBA does not have an alpha channel for sprites - pixels are either solid or transparent. So, I need to render my sprites without anti-aliasing on the edges i.e. the rendered image has a hard edge. The question is - is this possible with lightwave? If so, how do I do it?

(in case you are wondering why I am using Lightwave, it is because it does a very good job of rendering tiny images!).


Thomas M.
10-03-2004, 10:01 AM
What about SpriteEdger in the image filter panel? Never used it myself, but the manual gives me the impression that this is what you are looking for.


10-03-2004, 01:13 PM
Thanks for the reply, Thomas. Unfortunately I can't find such a filter. I should add that I am using Lightwave 7.5.

Thomas M.
10-03-2004, 05:45 PM
At least it's in my manual (The small one). Hope you'll find it.

10-04-2004, 03:54 PM
Aha, found it! Thanks again - it is exactly what I need. Now I shall be able to generate all my tiny little 32x32 pixel sprites. It's amazing what you can do with Lightwave!