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View Full Version : No anti-aliasing on edges?



Jooligan
10-03-2004, 07:39 AM
I am rendering some sprites for a game on the Nintendo Gameboy Advance. The GBA does not have an alpha channel for sprites - pixels are either solid or transparent. So, I need to render my sprites without anti-aliasing on the edges i.e. the rendered image has a hard edge. The question is - is this possible with lightwave? If so, how do I do it?


(in case you are wondering why I am using Lightwave, it is because it does a very good job of rendering tiny images!).


Joolz.

Thomas M.
10-03-2004, 10:01 AM
What about SpriteEdger in the image filter panel? Never used it myself, but the manual gives me the impression that this is what you are looking for.

Cheers
Thomas

Jooligan
10-03-2004, 01:13 PM
Thanks for the reply, Thomas. Unfortunately I can't find such a filter. I should add that I am using Lightwave 7.5.

Thomas M.
10-03-2004, 05:45 PM
At least it's in my manual (The small one). Hope you'll find it.

Jooligan
10-04-2004, 03:54 PM
Aha, found it! Thanks again - it is exactly what I need. Now I shall be able to generate all my tiny little 32x32 pixel sprites. It's amazing what you can do with Lightwave!