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View Full Version : Clothing to follow bones movement



arisman
09-28-2004, 02:08 AM
I was looking at Pants_Walk scene by Proton in LW8 Content CD, and I have a similar scene where I want my character's shirt and pants to move with the body/bones.
I noticed that Proton did not assign weight to the bones (except Spine1 to Chest weight), and there are only 2 objects, namely the character and the pants. No collision objects. And the only dynamics used is the SoftFX on the pants.
How do you setup the pants to follow the movement of the character/bones?

NanoGator
09-28-2004, 02:53 AM
Is it possible that he assigned weights that share the same name as the bone? My boss just showed me that the other day. If you have a map called 'Bone' and your skelegons (not bones in Layout) will auto-select the Bone weightmap to work.

Just a suggestion. I'd look at the CD but it's safely packed away. heh.

Dodgy
09-28-2004, 03:01 AM
Don't you just use 'Use bones from' (in the bones property panel for the pants) and select the legs object? The softFX is just there to add jiggle...

arisman
09-28-2004, 09:24 PM
Is it possible that he assigned weights that share the same name as the bone?

Sure, but there is only one weightmap (Chest), and the bones are not assigned to any weights, except Spine 1 (to Chest).

http://www.bosbotol.info/lightwave/weight_map.gif http://www.bosbotol.info/lightwave/scene_editor.gif

arisman
09-28-2004, 09:43 PM
Don't you just use 'Use bones from' (in the bones property panel for the pants) and select the legs object?

Bones property panel for the pants? What do you mean? Do you mean the bone that affects the pants?

http://www.bosbotol.info/lightwave/LeftUpLeg.gif http://www.bosbotol.info/lightwave/LeftUpLeg_p.gif

arisman
09-28-2004, 09:46 PM
I wish I could upload the .lws and .lwo files, but since they're not mine (they're Proton's) I don't think I could do that ;)

arisman
09-28-2004, 09:50 PM
Here's the schematic, I hope it'll make things clearer.

http://www.bosbotol.info/lightwave/schematic.gif

arisman
09-29-2004, 07:17 AM
:cool: Oops, sorry guys, I guess I haven't spent enough time exploring. I got it know, and it's silly.

Thanks Dodgy, that was the problem all along.