View Full Version : Trouble with hypervoxel transparency

09-11-2004, 02:06 PM
Hi. I use surface hypervoxels in a scene but i need them to fade out, when i do this they instead turn to flat white blobs... To solve this i tried putting a transparent polygon with some refraction infront of the camera, wich solved the problem but created a new one... I use edges in the scene, and edges apparently dissapear behind transparent polys with refraction.

Anybody know of an easy solution, or do i have to render several passes of my scene to solve this?


09-11-2004, 07:26 PM
Sounds like you are changing the texture to get it to fade out. Go back to the main hypervoxel page and towards the top you will see desolve. Just change this and your hypervoxels will disappear.