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Carm3D
09-06-2004, 12:17 PM
Hi..

I'm trying to experiment with FX_MetaLink. If I understand correctly I can use bones to deform a low-poly cage object, and that cage will deform a high-poly counterpart. -like a lattice deformer.

I have attached my test scene and 2 objects; a simple IK rigged arm. The Sub_D model is a child of the cage model. When I try to add FX_MetaLink, Lightwave crashes every time. Has anyone had more success with this? Thanks.