View Full Version : Model Water????:D

08-31-2004, 02:08 AM
hey everyone, :)
im VERY new to lightwave, :D and im trying my best to learn it.
and im stuck with many proplems, starting from the lack of time and ending with that in my country there is no training centers in my country for lightwave! (i live in jordan by the way, the only programs they teach here is 3D Max and they just give u the basics). So, im taking learning lightwave as my challenge. i havn't used it very professionally yet. what im doing is at first im reading the manual, and i bought Dan Ablan's "Inside Lightwave". :D
I mainly have two questions,
first, i need a quick book to help me build up the basics of lightwave since the manual is HUGE and requires alot of time to get read.
Second, how can i model water that flows thrw pipes and parts i define? my idea is to use "Motion Designer" and a Displacement map. is it working?
And Thanx! :p

09-01-2004, 01:13 AM
If you dont have schools there you can always learn via distance courses. I have some at http://www.3dtrainingonline.com. Ive been working in hollywood for years and this type of effect is the type of typical thing I have to do on a daily basis sometimes. Heres an example of creating moving water thru a tube using a single morph and a procedural texture:
I have other free video tutorials available at http://www.3dtrainingonline.com/support
and Im also working with http://www.kurvstudios.com
A whole series of videos showing how to do these types of effects is already being worked on.

09-01-2004, 05:08 AM
Some of the best books you could invest in would be Dan Ablan's Inside Lightwave series. There has been one for Lightwave 6, 7, and now 8. They're huge books with a lot of valuable information and are considered by many to be the Lightwave Bibles.

09-01-2004, 12:33 PM
I was also going to mention that I wouldnt use Motion Designer for something like this. Theres other, faster ways.

09-02-2004, 12:41 PM
What lightwave version do you have?

09-02-2004, 04:25 PM
you could try downloading the RealFlow demo from nextlimit.com. check out the gallery on their website. They are all things water.

I'm not sure what exact animation you are trying to do, but if it's water flowing through pipes with realistic fluid dynamics, I don't know if Lightwave is going to be able to do it very well. Then again, there are many many people who are creative at making the program do things beyond what it was made for, so maybe Lightwave can.

09-02-2004, 04:43 PM
The end results are what count not the method used. Its not a matter of pushing LW beyond its bounds but thinking outside the bounds and just using it a bit differently. Simulations just take time period.Tweaking takes even more time. Using displacements or morphs the way I mentioned are easy but not found in books which typically only cover very basic things. :)