View Full Version : Portrait No. 4 1024X768

08-24-2004, 08:59 AM
Here is another try at a portrait. I learn so much each time I try another person. Well I know that she's no Madona. But I would like to get some comments on the texturing, lighting etc. Let me know your first impressions. Then maybe some more detailed crits if you have the time. Thanks.

08-24-2004, 08:59 AM

08-24-2004, 11:59 AM
Very nice work. I like the model and textures.

But for some reason the eyes jump out at me as not being quite right. I think it may be the eyelashes. They seem painted-on compared to the rest of the image. And the top eye-lid seems too rounded. I don't know, it's hard to say. But the eyes do jump out as being something to work on.

Other than that, a really nice image. I like the hair too. How did you do the hair?

08-24-2004, 12:43 PM
Very nice work you got there. I would say as far as improvements go you could try to add the very light faint hairs that are present on the neck area also just a touch of noise to the bump textureing on the skin it just seems too smooth even for a human, but you have the skin tone and discolorations perfect.

08-24-2004, 01:13 PM
the modeling and the texturing look cool to me- i must say a brave up colse head shot- i would make it much smaller to hide the mistakes:)
the lightening is on the other hand uninteresting, and makes the whole think look a bit dull- no specularity spots, no contrasts with shadows- i would work on that
im posting an actual photo to show you what i mean
(notice the dark-brigh-dark-bright play between the portrait and the background) I shot this without a studio enviroment, but lightwave is a studio:) so you can improve on the lightening, and it would be a shame to ignore that aspect of lw-

hope this helps a bit-

realy cool work!

08-24-2004, 02:45 PM
Great, Thank you for the comments.

Trawler: Yah, I agree. She started out as a Asain. But after all the texturing and lighting I had to lean towards caucasian. I never got back to re-doing the eyes, since my UV was done already. The hair is sasquatch. I would create one guide and test it in layout. Make a second and test it. Came out with about 60 splines. Some with different settings.

Starlost. Thanks

Veljko: Very good point. I agree completly. Thank you.

The feedback really helps.

08-24-2004, 06:08 PM
The eyes jumped out to me, too, but I think I see why. Very small detail, but it may help. The lids have the same texture as the skin, even on the rim... makes the skin seem like a simple cloth that has slits cut into it for very real eyes to peek through. The rim of the eyelids should be differently colored, and wet. I think that would help a lot. The model is very well done I think. I learned something just looking at it!


08-26-2004, 11:23 PM
Is it U Velijko ? I mean on the Photo..... ah ah cool ! I finally got to see the people I am talking with..... :D

08-27-2004, 03:14 AM
Great job!
Can not wait to be able to do it like that. :)

08-27-2004, 05:30 AM
:)noupe its not me- its a friend:)
this is me:)
playing with my digital camera while waiting for my friends for a game of good old basketball:)
not that im a sports freek- just like to shake my bones once in a while..:D
to comment on the image again- now when it was mentioned, the skin just around the eyeballs is pinker and wetter- more "flesh like" then "skin like"
hope this helps!

08-27-2004, 05:33 AM
Now, I expect to see a picter of you Herve :D

08-27-2004, 11:03 AM
Right On Veljko. You are right about the area around the eyes. But whenever I rendered her out, she looked flushed. Ohmost up all night bender look. So I removed a lot of the red. I'm also learning more about the lighting setup. If that was better the skintone would look better.

We should start a post a pict of you thread. If it wont bog the server. Has this been done?

08-27-2004, 11:06 AM
I love her lips and freckles!!

Very good work.

Sorry, don't have a picture of me to show off right now...


08-28-2004, 02:46 PM
Are the eyes too far apart? Thatís a mistake you see a lot. Even a couple of millimeters can be the difference between your character being a young Asian girl or an elf. Love the lips, though!

08-28-2004, 03:17 PM
What does she look like from the side? The eyes look a little big to me, but I think the main problem may be that she doesn't have enough brow. At least that's what I suspect.

Wow, your mesh is so clean. I'm working on my first person and it's way too dense. Nice work!

08-29-2004, 06:02 AM
Just like everone is saying it looks flat notenough depth work on lighting :)

08-30-2004, 12:51 PM
Thanks for the continious input. LOL @ badpineapple

Marcia: I tried a side shot during my lunch break, but I think I would like to tweek a few things then try again. Mostly the lighting. I'll post as soon as i can.

08-31-2004, 07:20 PM
Looks really good, the eyes do look a little weird, and something's not quite right with the lips. Great textures, though!

09-01-2004, 09:32 AM
Thanks LWnexgen. Hope these look better re: the eyes.

etobiason. If you come back to this thread. What did you learn by just looking at it. Good or bad?

Here are some updates. I should have posted in WIP gallery. You people brought up such good points I had to go back and work on it some more. Maybe Iíll get moved to WIP. I changed the lighting. And had to add UVís and texture maps for the ears and neck. Iím still working on the textures for the ears a bit. And now that I put together a profile shot I see more tweeks to do. I think the eyes look better now. I tired to define the Eyelid ridge a bit. Does it need more spec? Does it ever end? How does The Ripper do it?