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dilaima
08-24-2004, 07:11 AM
my latest sketching, i throw it in a moody scene, hope u like it :)

veljko
08-24-2004, 01:18 PM
looks cool:)
a bit grainy though, especialy on the glass- i guess thats becouse of the render level?

other that then i like it!

you can make the image even more interesting if you made the floor tiles relfective- and since most floor tiles are reflective i would defenitly go for it-

the eatching looks cool aswell:)

dilaima
08-24-2004, 01:55 PM
thanks for ur comments veljko, actually yes the grains is from the render level, not patient to let it be coocked well with fprime :)
and about the reflective floor, in fact it's reflective, but due to the bluring and the incidence angle , the reflection is hardly to b shown in this shot.

veljko
08-24-2004, 03:44 PM
tought sou(about fprime:) )
now when i look at it again i see that the asshtray is reflected- i would not mind crancking the reflection a bit more:)

riki
08-25-2004, 08:42 AM
Nice lighting, a less grainy version would look better.

dilaima
08-25-2004, 09:22 AM
10x riki, actually i don't know if we can achieve a non grainy output with "FPRIME" (when using radiosity or HDR image world)
now i'm rendering a new scene with HDRI, it's now in the 80's refinement and still grainy look, this is the only major problem i encounter currently with FPRIME, hope it will b solved in the coming releases.
Any way i'll try to cook this scene again, to make it well done and c if the grains can b avoided (i doubt) ;)

dilaima
08-26-2004, 03:34 PM
a more refined copy :)

miso popovic
08-27-2004, 03:46 AM
nice render! Maybe the glass could throw a bit more of a shadow on the paper thou to define more the bottom of it. am i correct in assuming that u used one spotlight for shadows?

dilaima
08-27-2004, 03:55 AM
@miso popovic:
-shadow map spotlight, don't raytrace the glass
-it can't b renderer in fprime

for this reason i used one area light for shadows, even if i can use spotlight , i'll go for area :)

veljko
08-27-2004, 05:15 AM
i like the second one-
i see you had more patiance with fprime this time:)

dilaima
08-27-2004, 05:25 AM
heheh, this fprime if it can reduce noise and grain, it will b a super killer :)
actullay the second one is the same the first but with more refinement ;)

veljko
08-27-2004, 05:35 AM
yup, noticed that-
the lack of grain makes the second one much nicer
:)

adrian
08-27-2004, 11:02 AM
Nice image. Maybe you can add a bit more of a shadow to the bottom of the glass using Photoshop? The glass looks as if it's floating a little right now.

Adrian.