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Mwimmer
08-17-2004, 08:30 AM
When I render my scene with raytrace reflections,
i get these strange artifacts. (edges of the polys and the reflection on the white thing looks dithered).
I checked already for nonplanar polys.

what is wrong here?

naranjo01
08-18-2004, 07:00 AM
try changing to 32 bit color on your video card.

toby
08-18-2004, 09:10 PM
That's bizarrre - Double check your geometry to make sure it's clean - no overlapping, duplicated, non-planar polygons, and try lowering your ray recursions

Mwimmer
08-19-2004, 03:09 AM
Thanks for your tips,

i played around with all the settings, but it didn`t make a difference. I needed a high ray recursion value to get lots of reflections to get the abstract look i was after.

Today i rendered an image, same object, same scene setup and got a perfect picture.

I have no idea what i did wrong yesterday.

Anyway, it works now.

Matthias

Mwimmer
08-19-2004, 03:09 AM
Thanks for your tips,

i played around with all the settings, but it didn`t make a difference. I needed a high ray recursion value to get lots of reflections to get the abstract look i was after.

Today i rendered an image, same object, same scene setup and got a perfect picture.

I have no idea what i did wrong yesterday.

Anyway, it works now.

Matthias