View Full Version : Dynamics, HardFX & Collision Balance

08-10-2004, 02:47 AM
Hi there,

Can someone help me out with this one. I've been trying to make this work but I can't seem to get it right.

I'd like this balance to work by using the dynamics of LW, but as soon as I calculate collision and hardfx to the different parts of the balance they deattach from the arm. I've made this testobject out of four parts (base, arm and two scales).

There's so much to tweak in the settings and I have done so for hours but I can't get it to work, who can help me out here and give me some pointers for the settings for collision & hardfx?